<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>LUSE: Lust University Succubus Edition Devlog - itch.io</title><link>https://temptationinteractive.itch.io/luse</link><description>Every choice has a cost. Inaction, a price.</description><item><guid>https://temptationinteractive.itch.io/luse/devlog/1525315/dev-note-3-live-2d-the-dream-that-keeps-dying</guid><title>Dev Note 3: Live 2D The Dream That Keeps Dying</title><link>https://temptationinteractive.itch.io/luse/devlog/1525315/dev-note-3-live-2d-the-dream-that-keeps-dying</link><pubDate>Sat, 16 May 2026 18:02:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzAwMDY1LnBuZw==/400x224%23c/6doJtb.png"/><p>TL;DR: I tried to build a programmatic pipeline that turns that would let me add Live2D sprites to the game despite being absolute garbage at art and having no rigging experience. I try again and agai...</p>]]></description></item><item><guid>https://temptationinteractive.itch.io/luse/devlog/1522324/dev-note-2-the-creative-process</guid><title>Dev Note 2: The Creative Process</title><link>https://temptationinteractive.itch.io/luse/devlog/1522324/dev-note-2-the-creative-process</link><pubDate>Wed, 13 May 2026 11:05:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MjM5Nzg5LnBuZw==/400x224%23c/zNJvDY.png"/><p>The creative process is a bit of a toss up. Sometimes, I have had an idea floating around in my head for months and years, and it just fits the current character progression/game narrative perfectly...</p>]]></description></item><item><guid>https://temptationinteractive.itch.io/luse/devlog/1519166/dev-note-1-what-goes-into-a-release</guid><title>Dev Note 1- What Goes Into A Release</title><link>https://temptationinteractive.itch.io/luse/devlog/1519166/dev-note-1-what-goes-into-a-release</link><pubDate>Sat, 09 May 2026 21:13:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>What Goes Into A Release I start with a simple question: Is this a content release or a polish release? A content release has the following rough structures: 1 event per character x ~3 outcomes per ev...</p>]]></description></item></channel></rss>